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Dungeons and Dragons Again

First Published: 2023 November 20

Draft 1

As I said last week, I need to make a new character. Time passing, as it tends to, far too quickly, means that I did not get the new character made at all during the intervening hours. As I start this musing, I have less than 7 hours until the character is introduced to the group, which means that it’s time to generate character which rolls more dice.

I have the following things to optimize:

I’m level four and get a bonus first level feat, which should help. Let’s start with Race, since I doubt that anything will really change too much. Other than a few racial feats, this is fairly self contained. I think my goal for a race is easier time criticalling, since crits double dice.

Race options that give benefits:1

Unsurprisingly, there are not too many options, especially given how many classes there are. Now I get to go through every feat available at or before fourth level to see how they balance, since I think that’ll be more impactful than backgrounds, and the two together should let me figure out my Class more effectively.

Relevant feats:2

Ok wow that’s a lot of options. Best options are those that do not limit the times I can use them explicitly, and come in the category of giving more places where I can attack and making attacks have more dice.

Ok so I think that it’s better for me to do more dice rather than roll more often. I feel like I generally use reactions and bonus actions, so the second category is probably better Aw shucks, Vital Sacrifice explicitly says I can’t reduce the damage I would take in gaining the boon, which is a shame, but does make sense because otherwise I build something with immunity to necrotic damage.

Most likely backgrounds won’t matter, and I’m very quickly running out of hours to figure this out. I think, at least at the level we are, Fighter makes the most sense. Champion at third level doubles my chances of a critical, and that’s really my only goal right now. For all that Great Weapon Fighting is considered subpar, it does increase the number of dice I get to roll.4

I absolutely want Vital Sacrifice, and then I have to choose between Half Orc, elf, and Kor. If I choose Elf, I take Elven accuracy, which lets me reroll when I have advantage. If I take Half Orc, I get an extra damage die when I crit. If I take Kor, 1 on attacks become not one.

Ok so 1 will always miss, which means I roll no attacks. Kor feels better for that reason.

So I take Kor, Champion Fighter, and Vital Sacrifice. I still have my 4th level feat or raise statistics, point buy, and background to set up. There are far too many backgrounds but here we go:

I think Giant Foundling is the one to go for, especially because it works thematically. Now the question is whether it’s worth losing a level in Fighter for a level in rogue, which gives me access to sneak attack. I’m leaning towards probably not, because next level I get an extra attack. After that, though, might be worth switching over so I get extra dice.

Now time to generate stats and pick a weapon. I want something two handed so I benefit from great weapon master. Maul is the only two handed weapon other than double bladed scimitar, so I’ll take that. Mauls don’t do piercing damage, so that feat is out.

I’m going to do the nice sweet “dump dexterity, max out strength and constitution,” build. Assuming I’m allowed to take variant ability score increases, I’ll have

From there, at fourth level I want a feat that increases my con by one, and then ideally adds hit points. Something that adds ac would also be nice. Vigor of Hill Giants seems like the choice, because I restore Con and Prof extra hit points every short rest. Since I know that I’ll be taking some damage from my feat, that’s a good idea I think. Oh, I wear chainmail, so Dex doesn’t matter, which is nice. Welp, sixteen hundred words later I now have my initial build for a creature. This took far more time than I thought it would, but in retrospect, I’ve never really read through all the options before. I’m sure that there will come a point where rogue will allow me more dice to roll, I just don’t really know when that would be.

Having now finished the session, things went well. I realized upon arriving that, even though I knew the mechanics of the character, I did not know such relevant information as name and appearance. I looked up Kor, and they’re apparently very washed out elf looking people. Alfred was the only name that I could think of, so that’s what he was named, and I decided that since he was also a giant foundling, he and Goob knew each other.

Anyways, we did not have any combat this session, which means that the only d6 I rolled were to inflict damage on myself with the hope that I might be able to use it next session. It was a fun time!

Daily Reflection:


  1. as tempting as it is to use NPC races, I’ll have some restraint↩︎

  2. here defined as lets me roll clicky clackies on an attack roll↩︎

  3. ignoring the prerequisite of campaign↩︎

  4. because I reroll 1↩︎